Daniel Burke

Software Developer / Designer

ABOUT ME

me

Hi, my name is Daniel Burke and I graduated in 2018 with a Bachelor of Science in Computer Science at the University of Michigan College of Engineering. I was born and grew up in Grand Rapids, Michigan, so as you may have seen from my logo and background I don't mind the cold. Outside of programming one of my main passions is music. I have played the guitar since I was around 11 years old and recently picked up the bass and started producing my own music using Ableton Live. I try to find time for some of my other passions as well such as 3D modeling and animation, and have recently started learning Blender with the goal of making a 360 animated video.

WORK EXPERIENCE

June 2020 - Present

Software Engineer
  • Develop Python packages to interface with custom AoE hardware device and provide tools for creating automated tests for client hardware and meet client specific testing needs.
  • Develop front-end Angular application to make automated test development accessible to non-developers.

August 2018 - June 2020

Software Engineer
  • Balanced and maintained multiple solo and small team multimedia projects ranging from 360 videos to AutoShow installations for contracted customers such as Volkswagen, Ford, AAA and Berkshire Hathaway.
  • Developed applications using HTML, CSS, Javascript, Electron, Python and Unreal Engine 4.

May 2017 - August 2017

Computer Science Development Group Intern
  • Worked with Embedded Coder Quality Engineering team on implementing new testing tools that explore Simulink model characteristics using MATLAB
  • Involved in the design process and worked with mentor to evaluate alternative designs
  • Prototyped a Simulink model searching tool from the ground up, and created regression tests for the tool
  • Documented the implementation process and commented the source code for the tool for knowledge transfer
  • Learned uses of OOP, testing, and database technologies (MySQL, Neo4j, etc.)

September 2016 - Present

Design Lab Intern
  • Assist classes and individuals in the Design Studio and serve as an approachable resource and guide
  • Established organization structure for workflow and communication using Trello and Slack
  • Designed template for projector, and coded a Python script to fetch the interns on shift from Google Calendar
  • Founded and run an interest group for machine learning and music using Tensorflow: Magenta

May 2016 - August 2016

Research Intern
  • Updated and modified existing MATLAB code base and documentation
  • Programmed new movement algorithms for robots cutting 5-35% off total run times for simulations
  • Built and logged various scenarios comparing performance in abstracted vs. non-abstracted scenarios
  • Coded controller to simulate parallel composition with the ability to construct a finite-state machine from various smaller finite-state machines and run Dijkstra's algorithm on the resulting graph

October 2015 - April 2016

Computer Consultant
  • Gather and document technology and software assets in the Department of Mechanical Engineering
  • Load desktop computers with Windows 7 or Windows 10 operating system and install drivers and base set of software to be deployed to staff of the Mechanical Engineering department
  • Assist professional IT staff in fulfilling requests sent to the ME-IT department through the ticket system
SKILLS
PROJECTS
Programming
Creative

CONTACT

danburkedev@gmail.com

Grand Rapids, MI